This game was made during my second year at “The Game Assembly”
and it was a project progressing over nine weeks at 50% with a group of eleven people.


The game is inspired by “Destiny” for the PS4, in this game the players takes the role as collectors and they venture inside a crashed ship in the oasis, the players will kill scavengers inside the ship and pick up their dropped loot, the players may or may not then have the bragging rights if they happen to stumble upon one of the epic guns out of the seven billion of possible guns.

Worked on:

  • Designing the first level from concept to finished level.
  • Scripted events with LUA.
  • Worked on progression.
  • Helped out with enemy concepts and functionality.
  • Set up player tests and evaluated the feedback.